A template was set in the Viewport Background for these pieces. I'll explain how to set that up, along with Reference Planes, in a later post.
Pawn
- Draw a spline in the shape of half of the chess piece. (A mix of Smooth, Corner, Bezier and Bezier Corner vertex types were used in this splines creation. )
- Apply a Lathe modifier to the spline.
- In the Lathe parameters, select Min from the Align group. ( This sets the lathes axis of revolution to the splines left side, rather than it's pivot point. )
- In the Lathe paremeters, increase the Segments. ( Gives the Pawn a smooth look. )
- In the Lathe paremeters, turn on Weld Core. ( Combines all the vertices at the center of the Pawn into a single vertex. )
Bishop
- Follow steps 1 - 5 of the Pawn tutorial, drawing a Bishop shape instead of a Pawn shape. Ignore the hole in the Bishops head.
- Create a Box matching the size of the hole in the Bishops head.
- Move the Box into the Bishop, where you want the hole to be.
- With the Bishop selected, create a Boolean. Click Pick Operand B in the Pick Boolean section, then select the Box. ( Boolean can be located under the Compound Objects dropdown menu in the Create Geometry column. )
- Choose Subtraction (A-B) from the Operation section.
Rook
- Follow steps 1 - 5 of the Pawn tutorial, drawing a Rook shape instead of a Pawn shape. Ignore the battlements at the top of the Rook, finishing your spline underneath them. When increasing the Segments, make sure you set them to 36.
- Convert to an Editable Poly. ( Easily found in the Convert To menu when Right-Clicking an object. )
- Click the Vertex button in the Selection section.
- Select the Vertex at the top-center of the rook.
- Holding down the Ctrl key, click the Polygon button in the Selection section. ( This will select all the Polygons that are connected to the Vertex you selected before. )
- Click the Settings icon to the right of Inset, located in the Edit Polygons section. Set the Inset Amount to 100. Click OK.
- Select four adjacent Polygons in the outer ring you created. ( Press F4 to turn on Edged Faces mode if necessary. )
- Skip the next two Polygons, and select the next four. Do this all the way around the ring.
- Click Extrude located in the Edit Polygons section. Click and drag upwards until the extrusion matches the height of the battlements. Click the Polygon button again to exit Polygon mode.
- Apply a Smooth modifier to the Rook if necessary. Turn on Auto Smooth.
That took much longer to write out than I anticipated, especially considering I created these models months ago. The following posts will be a simple description of how I created the models, rather than a step-by-step guide.
A wooden material was applied to all three models. The Bishop and the Rook both used Tiling.
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