Sunday 20 February 2011

Lightscreen (Windows application)

So far I've been pretty terrible at this whole blogging thing - I haven't been posting step-by-steps of whatever 3D work I've been doing. I usually get caught up in the work / following tutorials that I sit there for hours modelling and forget to take screenshots and notes on what I'm actually doing.

So I figured one of the reasons for this is how tedious taking screenshots is. You have to pause whatever you're doing, take a printscreen or use the Snipping Tool, then save it manually before you can get back to your work. Not that big a deal, I know, but when you're doing step-by-step blogs, it gets tedious.

So, after some research (thank you wikipedia) I found Lightscreen. This is a program that sits in your system tray, and allows you to set a hotkey to take and save a screenshot with just one button. Oh, and it's free. I thought I'd post this so that anyone else doing step-by-steps can give it a look and lighten their workload a bit!

Tuesday 1 February 2011

Materials!

I've been playing around inside of 3DS Max, specifically on Materials and Mapping. I'm slowly getting better with practice! It is quite a simple process once you have tried it a couple of times.

The part that caught most of my attention was the "Unwrap UVW" modifier. The possibilities from using this modifier are endless - it simply lets you map any part of any material to a specific Face of an object.

What better way to demonstrate this, than some om-nom-noms!