Tuesday 1 February 2011

Materials!

I've been playing around inside of 3DS Max, specifically on Materials and Mapping. I'm slowly getting better with practice! It is quite a simple process once you have tried it a couple of times.

The part that caught most of my attention was the "Unwrap UVW" modifier. The possibilities from using this modifier are endless - it simply lets you map any part of any material to a specific Face of an object.

What better way to demonstrate this, than some om-nom-noms!




1 comment:

  1. I haven't tried this yet, you're going to have to show me sometime or do a detailed blog update just for me :D Looking good tho :)

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