The part that caught most of my attention was the "Unwrap UVW" modifier. The possibilities from using this modifier are endless - it simply lets you map any part of any material to a specific Face of an object.
What better way to demonstrate this, than some om-nom-noms!
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I haven't tried this yet, you're going to have to show me sometime or do a detailed blog update just for me :D Looking good tho :)
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